Digital Twin: Colibri Unity, C# Colibri is a digital twin of a physical automata designed by Derek Hugger. 3D assets were created in Blender and assembled within Unity. Animation is not keyframed - the Unity physics engine (PhysX) was utilized and pushed to its limits - the entire sculpture is powered by a single driving motor.
Steven |
Introduction Mixed reality videos are catching on.
They give a good sense of what it’s like to be in VR. In order to create mixed reality videos you normally need three controllers, however I found a solution for two controllers.
Steven |
In Final Fantasy XIV every character class has up to 57 skills. The order of which to use the skills is often talked about - whether it’s new players wanting to know how to use their new skills, or high end raiders who want the optimal sequence.
Steven |
This was my VRJam 2015 Entry. See my entry, and a gameplay video here.
What is VRJam? Entrants are given a month to create a VR experience or game for the GearVR.
Steven |
Rust gained some attention over the past few weeks so I decided to jump in and read Rust By Example.
Rust By Example The book is well designed and easy to read on desktop and mobile.
Steven |
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Project on Github here.
Crafting in Final Fantasy 14 is a minigame. The outcome of a single crafting attempt can be no items, a standard item or a HQ (high quality) version of your item that has better stats.